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Paint Splashes | Particles, Smoke Sim and Metaballs in Blender

Learn more: http://www.creativeshrimp.com/paint-splash.html
Here are some renders from the Paint Splash tutorial for Blender. Basically, that's 3 particle systems, driven by a smoke simulation (which is driven by the turbulence force field). Meshed using metaballs. Shading is done via the Dysney Principled BRDF.